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Learn the fundamentals of programming with Java. A step-by-step introduction to Java programming, taking you through Java syntax and the fundamentals of object-oriented programming. Product details Perfect Paperback Publisher: Related Video Shorts 0 Upload your video. Game Programming using Qt 5. Design and build f Share your thoughts with other customers. Write a customer review. There was a problem filtering reviews right now. Please try again later.
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Learn how to build four real-world applications which focus on the general problems faced when developing graphical applications. Get essential troubleshooting guidance on drawing, spreadsheet, and word processing applications. The challenge is learning to use those features effectively—so that your software is correct, efficient, maintainable, and portable.
The library, however, is not self-explanatory. To make full use of its components-and to benefit from their power-you need a resource that does far more than list the classes and their functions.
Its clear, concise, penetrating style makes it an essential resource for every STL programmer. David Abrahams, Aleksey Gurtovoy Published: A metaprogram is a program that generates or manipulates program code. This book explains what metaprogramming is and how it is best used. Herb Sutter, Andrei Alexandrescu Published: Josuttis, David Vandevoorde Published: At the same time, they are increasingly found to be powerful instruments for the development of cleaner, faster, and smarter software.
This book will be both a complete reference as well as a tutorial. It will emphasize the practical use of templates, and will include real-world examples. The book introduces the concept of generic components, reusable design templates that enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding. Andrew Koenig, Barbara Moo Published: From start to finish, the book concentrates on solving problems, rather than learning language and library features for their own sake.